Tricky Kick

Tricky Kick
Developer(s)Alfa System
Publisher(s)IGS
Platform(s)TurboGrafx-16
Release
  • NA: January 1991
  • JP: June 28, 1991
Genre(s)Puzzle
Mode(s)Single-player

Tricky Kick[a] is a 1991 puzzle video game developed by Alfa System and published by Information Global Service for the TurboGrafx-16.

Gameplay

The object of the game is to maneuver pairs of the same type of monster or animal together by kicking them into straight lines until prevented by an obstacle; when a match is made, the pair disappears. The puzzles consist of creatures scattered through a landscape littered with various obstacles.

The player controls different characters on six scenarios: The young elf Oberon has to rescue the fairy friend Chima from the evil sorceress Kymera; Udon, the giant-robot piloting hero of the 25th century, must save his city from an alien invasion; Japanese kid named Taro goes to visit a haunted mansion to pass the test to join a club; the caveman Gonzo seeks to hunt down a woolly mammoth; Japanese schoolgirl Mayumi needs to find her way to her classmate Biff's birthday party; the young feudal Japanese prince Suzuki wants to rule the country.

Development and release

Tricky Kick was developed by Alfa System and published by Information Global Service.[1][2]

Reception

Tricky Kick received average reviews.[10][11] GamePro's C.T. Asian wrote that it is "an extensive and challenging game that's great to take on with an audience. It's one of those carts that's bound to stir up a lot of group participation - everyone has their own strategy". Nevertheless, C.T. Asian criticized the poor translation of the text from Japanese.[12]

Notes

  1. ^ Known in Japan as Tricky (Japanese: トリッキー, Hepburn: Torikkī).

References

  1. ^ "From the Creators of Cybercore". TurboPlay. No. 4. Larry Flynt Publications. January 1991. p. 32.
  2. ^ Matsuyama, Benī (July 1991). "Super Soft Hot Information: PC Engine 新作ソフト Data Base". Micom BASIC Magazine. No. 109. The Dempa Shimbunsha Corporation. p. 260.
  3. ^ Pingos (September 1991). "PC Engine Review: Tricky". Consoles + (in French). No. 1. Éditions Mondiales S.A.. p. 96.
  4. ^ "発売直前 REVIEW: トリッキー". Gekkan PC Engine (in Japanese). Vol. 3, no. 7. Shogakukan. July 1991. p. 119.
  5. ^ Demoly, Jean-Marc (September 1991). "Consoles News: Tricky". Joystick (in French). No. 19. Sipress. p. 157.
  6. ^ "新作ソフトお毒味チャート: トリッキー". Marukatsu PC Engine (in Japanese). Vol. 3, no. 7. Kadokawa Shoten. July 1991. p. 135.
  7. ^ Scamps, Olivier (September 1991). "Tests De Jeux: Tricky". Player One (in French). No. 12. Média Système Édition. p. 72.
  8. ^ Walker, Brent (January 1991). "Video-Game Reviews: Tricky Kick". VideoGames & Computer Entertainment. No. 24. Larry Flynt Publications. pp. 74–75.
  9. ^ Oleniacz, Kevin (July–August 1996). "Random Reviews Lite: Tricky Kick". Digital Press - The Bio-Degradable Source For Videogamers. No. 31. Joe Santulli. p. 29.
  10. ^ Nauert, Donn (February–March 1991). "TurboPlay Rates the Games". TurboPlay. No. 5. Larry Flynt Publications. pp. 24–28.
  11. ^ "TurboPlay Rates the Games, Volume Two". TurboPlay. No. 11. Larry Flynt Publications. February–March 1992. pp. 24–30.
  12. ^ C.T. Asian (March 1991). "TurboGrafx-16 ProView: Tricky Kick". GamePro. No. 20. IDG. p. 70.