Strategic Conquest Plus

Strategic Conquest Plus
Publisher(s)PBI Software
Platform(s)Apple II
Release1986
Genre(s)Strategy

Strategic Conquest Plus is a 1986 video game published by PBI Software.

Gameplay

Strategic Conquest Plus is a game in which features and enhancements to Strategic Conquest include the option for automated moves, an automatic save game function, digitized sound and networking support from AppleTalk.[1] The game takes place on a 60-by-100 foot square map, and the player wins by conquering the world.[2] Players may compete against each other or against computer opponents of up to 15 skill levels.[2] Each player begins the game in their home city and must begin building armies, exploring the world and capturing other cities which can produce new war machines.[3]

Development and release

Strategic Conquest Plus was released in 1986. In later documents this is generally referred to Strategic Conquest 2.0. The Apple II version of 1.0 shipped the same year,[4] and the Plus version the next year.[5]

Reception

William H. Harrington reviewed the game for Computer Gaming World, and stated that "Strategic Conquest Plus is one of those rare games that the author seems committed to improving. With a host of innovative new features and the ability to withstand a billion or so replays, SC+ is certainly worth taking a look at. Just keep the sound down if the boss is around."[1]

James D. Hornfischer for MacUser said that "With this wonderfully playable yet intricate program, PBI has superseded the tired genres of shoot-'em-up arcade spiels and rigidly structured text adventures."[2]

David Langendoen for Home Office Computing rating the game at 4 stars for overall performance, and said that the game was "a strong enough game to overcome [its] handicaps and come out smelling like silicon roses".[3]

Byte named it the game of the month for May 1987,[6] and runner-up for game of the year of 1987.[7][8]

References

  1. ^ a b Harrington, William H. (March 1987). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 35. p. 53.
  2. ^ a b c "MacUser February 1988". February 1, 1988 – via Internet Archive.
  3. ^ a b "Home Office Computing - November 1989". November 1, 1989 – via Internet Archive.
  4. ^ James Hague. "The Giant List of Classic Game Programmers". Retrieved 2008-05-01.
  5. ^ Steven Weyhrich (1992-09-21). "Apple II History Software". Steven Weyhrich. Archived from the original on 2001-11-24. Retrieved 2008-05-01.
  6. ^ "198705 Byte Magazine Vol 12-05 Desktop Publishing and Internal Modems". April 1, 1987 – via Internet Archive.
  7. ^ "198803 Byte Magazine Vol 13-03 New Math Coprocessors - Enhanced EGA VGA Boards". April 1, 1988 – via Internet Archive.
  8. ^ "198808 Byte Magazine Vol 13-08 25mhz machines - Macintosh Supplement". April 1, 1988 – via Internet Archive.