Shattered Chains

Shattered Chains
Cover art by Kevin Murphy
AuthorClayton Emery
Cover artistKevin Murphy
LanguageEnglish
SeriesGreensleeves Trilogy
GenreFantasy/Magic: The Gathering
PublisherHarperPrism
Publication date
1995
Publication placeUnited States
ISBN0-06-105419-4
Preceded byWhispering Woods 
Followed byFinal Sacrifice 

Shattered Chains is a novel by Clayton Emery published by Boxtree in 1995 that is the second book of the Greensleeves Trilogy.

Plot summary

Shattered Chains is a Magic: The Gathering {M:TG) novel in which the novice mage Greensleeves and her brother Gull the Woodcutter put together an army[1] to fight evil wizards who are manipulating magic for their personal gain.[2] n artifact shaped like a stone helmet may hold the key of how to defeat the wizards.[1]

Publication history

With the continued success of the collectible card game M:TG, Wizards of the Coast decided to monetize the product further by publishing a series of novels that used the M:TG milieu. Three of these were the Greensleeves Trilogy written by Clayton Emery in 1995. Shattered Chains is the second in the trilogy, preceded by Whispering Woods and followed by Final Sacrifice.

Reception

In Issue 4 of the British games magazine Arcane, Paul Pettengale was unimpressed, noting, "The writing style is poor, the plot mediocre and the only joy to be gleaned from it is that of relishing the profound lack of style which the author possesses." Pettengale concluded by giving it a poor rating of only 3 out of 10.[2]

In Issue 219 of Dragon (July 1995), John C. Bunnell called this book "a serious mistake by any measure" and noted that the tone of this book and its predecessor Arena were "sharply different." Bunnell advised, "Fans of the Magic: the Gathering milieu should be patient; sources suggest that much better material than this is forthcoming."[3]

In Issue 188 of Vector, Lynne Bispham reviewed this book and its sequel, Final Sacrifice, and was not impressed, writing, "Presumably they are aimed at younger readers, for their vocabulary and plots can only be described as unsophisticated; but why this age group (say, 10–13 years) should have such uninspiring fantasy inflicted on them is anyone's guess." Bispham concluded, "Unfortunately, even the triumph of Good over Evil is not enough to make these books a worthwhile read."[1]

References

  1. ^ a b c Bispham, Lynne (August 1996). "Pulp Fiction" (PDF). Vector (Special Reviews Supplement). No. 188. pp. 27–28. Retrieved March 31, 2025.
  2. ^ a b Pettengale, Paul (March 1996). "The Great Library" (PDF). Arcane. No. 4. p. 90. Archived (PDF) from the original on January 11, 2025. Retrieved March 31, 2025.
  3. ^ Bunnell, John (July 1995). "The Role of Books". Dragon. No. 219. p. 70. Retrieved March 31, 2025.