In mathematics, the scalar projection of a vector
on (or onto) a vector
also known as the scalar resolute of
in the direction of
is given by:

where the operator
denotes a dot product,
is the unit vector in the direction of
is the length of
and
is the angle between
and
.[1]
The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes.
The scalar projection is a scalar, equal to the length of the orthogonal projection of
on
, with a negative sign if the projection has an opposite direction with respect to
.
Multiplying the scalar projection of
on
by
converts it into the above-mentioned orthogonal projection, also called vector projection of
on
.
Definition based on angle θ
If the angle
between
and
is known, the scalar projection of
on
can be computed using
(
in the figure)
The formula above can be inverted to obtain the angle, θ.
Definition in terms of a and b
When
is not known, the cosine of
can be computed in terms of
and
by the following property of the dot product
:

By this property, the definition of the scalar projection
becomes:

Properties
The scalar projection has a negative sign if
. It coincides with the length of the corresponding vector projection if the angle is smaller than 90°. More exactly, if the vector projection is denoted
and its length
:
if 
if 
See also
Sources
References
- ^ Strang, Gilbert (2016). Introduction to linear algebra (5th ed.). Wellesley: Cambridge press. ISBN 978-0-9802327-7-6.