Realm (video game)
Realm | |
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North American box art | |
Developer(s) | Titus France |
Publisher(s) | Titus France Flair Software Ltd. |
Platform(s) | Super NES |
Release | |
Genre(s) | 2D action platformer |
Mode(s) | Single-player |
Realm is a platform video game with shooting elements that was released exclusively for the Super Nintendo Entertainment System in 1996.
Gameplay and premise
Realms takes place in the year 5069, with the player in control of a young Biomech cyborg.[1] An alien invasion has devastated the entire planet of Earth, killing almost every human being and devastating its cities. Earth's last hope is a cyborg that travels through five levels (realms) to defeat the enemies with laser weapons and other Space Age guns and save what is left of humanity.
Development and release
Reception
Publication | Score |
---|---|
HobbyConsolas | 80/100[2] |
M! Games | 53%[3] |
Mega Fun | 63%[4] |
Player One | 77%[5] |
Superjuegos | 85/100[6] |
Total! | 3-[7] |
Video Games (DE) | 55%[8] |
Nintendo Acción | 80/100[9] |
Power Unlimited | 59/100[10] |
Super Power | 72%[11] |
Ultra Player | 2/6[12] |
Realm received average reviews.[2][4][11][13] Nintendo Power commended the game's challenge and graphics, but considered the lack of a save function and unbalanced difficulty to be negatives.[14] Electronic Gaming Monthly highlighted the game's weaponry and bosses, but found the gameplay to be a bit simplistic.[15] GamePro's Captain Cameron commented positively on the game's hefty challenge, imaginative settings, and colorful graphics, but criticized the animations and music.[16]
References
- ^ "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 194.
- ^ a b Herránz, Sonia (January 1997). "Novedades - Super Nintendo: Realm". Hobby Consolas (in Spanish). No. 64. Hobby Press. pp. 108–109.
- ^ Ehrle, Oliver (February 1997). "Test: Realm (Super Nintendo)". MAN!AC (in German). No. 40. Cybermedia. p. 86. (Transcription Archived 2024-12-10 at the Wayback Machine).
- ^ a b Pütz, Christoph (February 1997). "Test Super Nintendo: Realm". Mega Fun (in German). No. 53. Computec. p. 80.
- ^ Buret, Stéphane (November 1996). "Vite Vu – Le Zone de Vite Vu: Realms (Super Nintendo)". Player One (in French). No. 69. Média Système Édition. p. 125.
- ^ Sanz, Juan Carlos (February 1997). "Super Nintendo a fondo: Realm". Superjuegos (in Spanish). No. 58. Grupo Zeta. pp. 100–101.
- ^ Alter, Sandra (February 1997). "SNES Test: Realm". Total! (in German). No. 44. X-Plain-Verlag. p. 37. Archived from the original on 2025-04-18. Retrieved 2025-04-18.
- ^ Schaedle, Wolfgang (February 1997). "Reviews - Super Nintendo: Ballertrauma - Realm". Video Games (in German). No. 63. Magna Media. p. 100.
- ^ "Super Stars (Super Nintendo): Realm". Nintendo Acción (in Spanish). No. 50. Hobby Press. January 1997. p. 48.
- ^ Bruinsma, Bjørn (May 1997). "Review: Realm (SNES)". Power Unlimited (in Dutch). No. 43. VNU Media. p. 63.
- ^ a b Verocai, Marco (October–November 1996). "Test - Super Nintendo: Realm". Super Power (in French). No. 44. SUMO Éditions. p. 91. Archived from the original on 2011-11-13. Retrieved 2025-04-18.
- ^ Buret, Stéphane (November–December 1996). "Test éclair - Super Nintendo: Realms". Ultra Player (in French). No. 38. Média Système Édition. p. 101. Archived from the original on 2011-11-12. Retrieved 2025-04-18.
- ^ "Review - Super Nintendo Entertainment System: Realm". Nintendo Magazine System. No. 48. EMAP. September 1996.
- ^ "Now Playing: Realm (Super NES)". Nintendo Power. Vol. 88. Nintendo of America. September 1996. pp. 95, 97.
- ^ "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 178–199.
- ^ Captain Cameron (January 1997). "The 16-Bit Gamer's Survival Guide: Realm (Super NES ProReview)". GamePro. No. 100. IDG. p. 122.