Portal:Martial arts


The Martial Arts Portal

Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. The concept of martial arts was originally associated with East Asian tradition, but subsequently the term has been applied to practices that originated outside that region. (Full article...)

Although the earliest evidence of martial arts goes back millennia, the true roots are difficult to reconstruct. Inherent patterns of human aggression which inspire practice of mock combat (in particular wrestling) and optimization of serious close combat as cultural universals are doubtlessly inherited from the pre-human stage and were made into an "art" from the earliest emergence of that concept. Indeed, many universals of martial art are fixed by the specifics of human physiology and not dependent on a specific tradition or era.

Specific martial traditions become identifiable in Classical Antiquity, with disciplines such as shuai jiao, Greek wrestling or those described in the Indian epics or the Spring and Autumn Annals of China. (Full article...)

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Morihei Ueshiba (植芝 盛平, Ueshiba Morihei; December 14, 1883 – April 26, 1969) was a Japanese martial artist and founder of the martial art of aikido. He is often referred to as "the founder" Kaiso (開祖) or Ōsensei (大先生/翁先生), "Great Teacher".

The son of a landowner from Tanabe, Ueshiba studied a number of martial arts in his youth, and served in the Japanese Army during the Russo-Japanese War. After being discharged in 1907, he moved to Hokkaido as the head of a pioneer settlement; here he met and studied with Takeda Sōkaku, the headmaster of Daitō-ryū Aiki-jūjutsu. On leaving Hokkaido in 1919, Ueshiba joined the Ōmoto-kyō movement, a Shinto sect, in Ayabe, where he served as a martial arts instructor and opened his first dojo. He accompanied the head of the Ōmoto-kyō group, Onisaburo Deguchi, on an expedition to Mongolia in 1924, where they were captured by Chinese troops and returned to Japan. The following year, he had a profound spiritual experience, stating that, "a golden spirit sprang up from the ground, veiled my body, and changed my body into a golden one." After this experience, his martial arts technique became gentler, with a greater emphasis on the control of ki.

Ueshiba moved to Tokyo in 1926, where he set up what would become the Aikikai Hombu Dojo. By this point he was comparatively famous in martial arts circles, and taught at this dojo and others around Japan, including in several military academies. In the aftermath of World War II the Hombu dojo was temporarily closed, but Ueshiba had by this point left Tokyo and retired to Iwama, and he continued training at the dojo he had set up there. From the end of the war until the 1960s, he worked to promote aikido throughout Japan and abroad. He died from liver cancer in 1969.

After Ueshiba's death, aikido continued to be promulgated by his students (many of whom became noted martial artists in their own right). It is now practiced around the world. (Full article...)


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Mortal Kombat II is a 1993 fighting game originally produced by Midway for arcades. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software (later renamed to Probe Entertainment for some ports of the game) and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment).

It is the second main installment in the Mortal Kombat franchise and a sequel to 1992's Mortal Kombat, improving the gameplay and expanding the mythos of the original Mortal Kombat, introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, the hidden character Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and being featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. It spawned a spin-off game, Mortal Kombat: Shaolin Monks, had the greatest influence on the 2011 soft reboot game Mortal Kombat, and inspired numerous video game clones. Mortal Kombat II is often cited as one of the greatest video games ever made.

A sequel, Mortal Kombat 3, was released in 1995.


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Yabusame (流鏑馬) is a type of mounted archery in traditional Japanese archery. An archer on a running horse shoots three special "turnip-headed" arrows successively at three wooden targets.

This style of archery has its origins at the beginning of the Kamakura period. Minamoto no Yoritomo became alarmed at the lack of archery skills his samurai possessed. He organized yabusame as a form of practice. (Full article...)


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See the list on the right of Martial art related projects who organise work on these articles. You can also add your self to the list of Wikipedians by martial art

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  • WikiProject Martial arts
  • WikiProject Boxing
  • WikiProject Fencing
  • WikiProject Kickboxing
  • WikiProject Mixed martial arts
  • WikiProject Sports
  • WikiProject Sumo
  • WikiProject Women's sport

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