Fisher Price Ready for School
Fisher Price Ready for School | |
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Publisher(s) | Davidson & Associates[2] |
Platform(s) | Windows |
Release | 1996[1] |
Fisher Price Ready for School is an educational video game from Davidson & Associates. The game is for ages 4 to 6.[3]
Gameplay
Fisher-Price Ready for School is a multimedia educational game designed for children ages 4 to 6, helping them develop early learning and social skills before starting kindergarten.[1] The game takes place in the animated town of Kinderville, where children can explore various locations, each offering activities focused on different educational concepts:
- Randi's Wacky Word Factory – Teaches three-letter words using a bubble machine.
- Telly the Telephone – Helps children learn phone etiquette and number patterns.
- Tick-Tock's Tower – Introduces telling time with both analog and digital clocks.
- Clara's Calendar Corner – Teaches months and seasons with interactive stickers.
- Chaz's Construction Junction – Covers safety and manners through hidden picture puzzles.
- Clarence's Concert Hall – Uses musical instruments to teach counting and number recognition.
- Sandy's Snack Shop – Introduces basic addition and subtraction.
- Penny's Post Office – Focuses on sorting, matching, and recognizing colors, shapes, and sizes.
- J.J.'s Hop – Uses alliterative phrases to teach letter and sound recognition.
- Design Depot – Encourages creativity through shape matching and pattern recognition.
The game also comes with four pre-printed activity books designed to enhance early learning in math, reading, writing, social skills, and safety. A built-in print kit enables children to print pages for additional practice.
For parents, a second CD-ROM provides expert advice on early childhood development, including a video guide featuring educational specialists discussing school readiness and learning strategies.
Reception
Publication | Score |
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Evansville Courier and Press | 3/4[4] |
The News-Press | 2.5/4[5] |
The game ranked 7th on PC Data's list of Top-Selling Home Education Software for the first half of 1996.[6] It also ranked as the 10th on PC Data's list of top-selling educational games for June 1996.[7]
References
- ^ a b "Davidson & Associates Inc helps children and their parents prepare for Kindergarten with Fisher Price Ready for School". Davidson & Associates. October 1996. Archived from the original on January 26, 1997. Retrieved February 5, 2025.
- ^ Glover, Anne (July 12, 1997). "Fisher Price Ready for School". The Sydney Morning Herald. p. 187. Archived from the original on August 21, 2024. Retrieved February 5, 2025.
- ^ Dunne, Susan (June 3, 1997). "Fisher Price Ready for School helps prepare children for Kindergarten". The Courier-Journal. p. 35. Archived from the original on August 21, 2024. Retrieved February 5, 2025 – via Newspapers.com.
- ^ "Software reviews". Evansville Courier and Press. October 23, 1996. p. 23. Archived from the original on August 21, 2024. Retrieved February 5, 2025 – via Newspapers.com.
- ^ Langberg, Mike (January 21, 1996). "Fisher Price CD-ROM an example of guiltware". The News-Press. p. 116. Archived from the original on August 20, 2024. Retrieved February 5, 2025 – via Newspapers.com.
- ^ "PC Data Hits List of Top Selling Software First Half, 1996". PC Data. Archived from the original on June 28, 1998. Retrieved February 5, 2025.
- ^ "Personal Technology". Los Angeles Times. July 29, 1996. p. 38. Archived from the original on August 21, 2024. Retrieved February 5, 2024 – via Newspapers.com.
External links
- Official website (archived)