Crystal Spheres
The cover of the Crystal Spheres module, with art by Brom. The artwork depicts the Hummingbird, swooping past a darkened sun. | |
Code | SJA3 |
---|---|
Rules required | Advanced Dungeons & Dragons 2nd edition |
Character levels | 5-7 |
Campaign setting | Spelljammer |
Authors | J. Paul LaFountain |
First published | 1990 |
Crystal Spheres is an adventure module published in 1990 for the Advanced Dungeons & Dragons fantasy role-playing game.
Plot summary
Crystal Spheres is a Spelljammer scenario in which the player characters encounter a unique ship, called the Hummingbird, and its captain asks them to help save his homesphere from a mysterious bard called T'Lann. It describes "four new crystal spheres":[1]
- Herospace: a sphere "for heroic adventures only, with 9 planets divided by alignment"[1]
- Faeriespace: a sphere that "is one gigantic community"[1]
- Greatspace: "an elder sphere focused on nobility and honor"[1]
- Darkspace: "a sunless, shadowy void"[1]
Publication history
SJA3 Crystal Spheres was written by J. Paul LaFountain, with a cover by Brom, and was published by TSR in 1990.[1] The 64-page booklet included a poster and an outer folder.
Reception
Shannon Appelcline commented that the module "does a great job of providing good reasons to adventure across Wildspace from one sphere to another", however, the Spelljammer campaign setting "never brought together its many spheres into a coherent setting" and the spheres introduced in this module "would never be heard from again".[1] Appelcline highlighted that "Crystal Spheres lies on the line between the adventuring tropes of the '80s and '90s" and "also includes a beautiful chart comparing the sizes of the many spelljamming vessels revealed to date – including the Hummingbird from this very adventure".[1]
References
- ^ a b c d e f g h Appelcline, Shannon. "SJA3 Crystal Spheres (2e) - Product History". DriveThruRPG. Retrieved June 1, 2025.