Arxel Tribe
Industry | Video games |
---|---|
Founded | 1990 |
Defunct | August 12, 2003 |
Headquarters | Slovenia |
Key people | Matjaž Požlep and Diego Zanco |
Arxel Tribe is a video game and multimedia company founded by Slovene architects Matjaž Požlep and Diego Zanco in 1990.[1] It went out of business in 2003 due to financial reasons.[2]
Games
The games developed or published by Arxel Tribe include:
- Faust (also released as Seven Games of the Soul), 1999, adventure game – Cryo Interactive
- Jerusalem: The Three Roads to the Holy Land, 2002, adventure/educational – Cryo
- The Paulo Coelho trilogy:
- Pilgrim: Faith as a Weapon, 1997, adventure – Infogrames Entertainment
- The Legend of the Prophet and the Assassin, 2000, adventure – AT
- The Secrets of Alamut, 2001, adventure – AT
- The Ring: The Legend of the Nibelungen, 1998, adventure – Cryo
- Ring II: Twilight of the Gods, 2002, third-person shooter/adventure – AT
- Casanova: The Duel of the Black Rose,[3] 2001 third-person shooter/adventure – AT
- Mistmare, 2003, role-playing game – AT
- The Gladiators: Galactic Circus Games,[4] 2002, third-person shooter/strategy) – AT
- Trainz, 2002, simulation – AT
- Disciples 2, 2002 – AT
- Hitchcock: The Final Cut,[5] 2001, adventure – AT/Ubisoft
- Louvre: The Final Curse, 2000 – Index+
- Pompei, 2000, – RMN
- Nounours/Big Teddy, 2000 – AT
- Adada, 2001 – AT
- Paddington Bear, 2001 – TLC
- Primitive Wars, 2001 – AT
- Dreamstreet, 2002 – Mindscape
References
- ^ "Arxel Tribe d.o.o." MobyGames. Retrieved 2022-01-12.
- ^ "Arxel Tribe закрылась?". GameMAG (in Russian). 2003-08-12. Retrieved 2025-07-01.
- ^ casanova.arxeltribe.com Archived February 9, 2003, at the Wayback Machine
- ^ thegladiators.arxeltribe.com Archived February 4, 2003, at the Wayback Machine
- ^ hitchcock.arxeltribe.com Archived February 20, 2003, at the Wayback Machine
External links