Aggro Crab
Founded | January 1, 2019 |
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Headquarters | , United States |
Products |
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Number of employees | 13 |
Website | aggrocrab |
Aggro Crab is an American independent video game development company located in Seattle, Washington.
History
The company was founded on January 1, 2019.[1] The first game developed by the company was Going Under, a game about attempting to start a company, and the pressures that come with it.[2] The first game published by the studio was Subway Midnight, where the developer received 100% of the sales unless the game sold over ten thousand copies.[3] The team condemned their publisher, Team17, after Team17 announced plans to create NFTs.[4][5]
In April 2024, the company released Another Crab's Treasure, which outsold the team's expectations, selling several times as many copies as internal sales forecasts predicted.[6] Following the release, the company was unable to properly fund its next planned project.[7][8] The company was robbed three times during the development of the game.[9] The studio head and art director, Nick Kaman, first drew a map for the game eight years prior to its release.[10]
In June 2025, the company partnered with Landfall Games to release Peak, a cooperative climbing video game.[11] The game sold over two million copies in its first nine days.[12]
References
- ^ "Going Under Presskit". Aggro Crab. Retrieved June 26, 2025.
- ^ Park, Gene. "'Going Under' gamifies toxic start-up culture and millennial work attitudes". The Washington Post. Retrieved June 26, 2025.
- ^ Obedkov, Evgeny (October 8, 2021). "Aggro Crab Games praised for its publishing deal offering 100% share to developer unless game hits 10K sales". Game World Observer. Retrieved June 26, 2025.
- ^ Sinclair, Brendan (January 31, 2022). "Aggro Crab condemns Team 17 over NFTs". GamesIndustry.biz. Retrieved June 28, 2025.
- ^ Egain, Toussaint (February 2022). "Worms publisher Team17 announces, promptly cancels NFT project following backlash". Polygon. Retrieved June 28, 2025.
- ^ Kerr, Chris. "'It was really wearing people down:' The funding challenges that followed 'runaway success' Another Crab's Treasure". Game Developer. Retrieved June 26, 2025.
- ^ Serin, Kaan (November 2, 2024). "Despite its crabtastic Soulslike hit, indie dev say funding for its "best game yet" just fizzled: "2024 is really taking no prisoners"". GamesRadar+. Retrieved June 28, 2025.
- ^ Ikarus, Rine. "Funding for the next "best game" from Another Crab's Treasure devs failed, but there's still hope". DLCompare. Retrieved June 28, 2025.
- ^ Gerblick, Jordan (April 24, 2024). "After getting robbed 3 times during development, devs behind bizarre crab Soulslike are shell-shocked by stellar reviews: "Chat is this real?"". GamesRadar+. Retrieved June 28, 2025.
- ^ Lewis, Catherine (April 25, 2024). "After rave reviews, developer of acclaimed soulslike reveals they drew the game's first map 8 years ago - before they were even a dev". GamesRadar+. Retrieved June 28, 2025.
- ^ Pitts, Lan. "Co-Op Climbing Game Peak Has Exploded On Steam With Huge Player Numbers". GameSpot. Retrieved June 26, 2025.
- ^ Gould, Elie (June 26, 2025). "Peak has now sold 2 million copies in just 9 days, as the devs reveal what's next for this co-op climbing game: 'Let's talk about what we're cooking'". PCGamer. Retrieved June 26, 2025.