Aggro Crab

Aggro Crab
FoundedJanuary 1, 2019 (2019-01-01)
Headquarters,
United States
Products
Number of employees
13
Websiteaggrocrab.com

Aggro Crab is an American independent video game development company located in Seattle, Washington.

History

The company was founded on January 1, 2019.[1] The first game developed by the company was Going Under, a game about attempting to start a company, and the pressures that come with it.[2] The first game published by the studio was Subway Midnight, where the developer received 100% of the sales unless the game sold over ten thousand copies.[3] The team condemned their publisher, Team17, after Team17 announced plans to create NFTs.[4][5]

In April 2024, the company released Another Crab's Treasure, which outsold the team's expectations, selling several times as many copies as internal sales forecasts predicted.[6] Following the release, the company was unable to properly fund its next planned project.[7][8] The company was robbed three times during the development of the game.[9] The studio head and art director, Nick Kaman, first drew a map for the game eight years prior to its release.[10]

In June 2025, the company partnered with Landfall Games to release Peak, a cooperative climbing video game.[11] The game sold over two million copies in its first nine days.[12]

References

  1. ^ "Going Under Presskit". Aggro Crab. Retrieved June 26, 2025.
  2. ^ Park, Gene. "'Going Under' gamifies toxic start-up culture and millennial work attitudes". The Washington Post. Retrieved June 26, 2025.
  3. ^ Obedkov, Evgeny (October 8, 2021). "Aggro Crab Games praised for its publishing deal offering 100% share to developer unless game hits 10K sales". Game World Observer. Retrieved June 26, 2025.
  4. ^ Sinclair, Brendan (January 31, 2022). "Aggro Crab condemns Team 17 over NFTs". GamesIndustry.biz. Retrieved June 28, 2025.
  5. ^ Egain, Toussaint (February 2022). "Worms publisher Team17 announces, promptly cancels NFT project following backlash". Polygon. Retrieved June 28, 2025.
  6. ^ Kerr, Chris. "'It was really wearing people down:' The funding challenges that followed 'runaway success' Another Crab's Treasure". Game Developer. Retrieved June 26, 2025.
  7. ^ Serin, Kaan (November 2, 2024). "Despite its crabtastic Soulslike hit, indie dev say funding for its "best game yet" just fizzled: "2024 is really taking no prisoners"". GamesRadar+. Retrieved June 28, 2025.
  8. ^ Ikarus, Rine. "Funding for the next "best game" from Another Crab's Treasure devs failed, but there's still hope". DLCompare. Retrieved June 28, 2025.
  9. ^ Gerblick, Jordan (April 24, 2024). "After getting robbed 3 times during development, devs behind bizarre crab Soulslike are shell-shocked by stellar reviews: "Chat is this real?"". GamesRadar+. Retrieved June 28, 2025.
  10. ^ Lewis, Catherine (April 25, 2024). "After rave reviews, developer of acclaimed soulslike reveals they drew the game's first map 8 years ago - before they were even a dev". GamesRadar+. Retrieved June 28, 2025.
  11. ^ Pitts, Lan. "Co-Op Climbing Game Peak Has Exploded On Steam With Huge Player Numbers". GameSpot. Retrieved June 26, 2025.
  12. ^ Gould, Elie (June 26, 2025). "Peak has now sold 2 million copies in just 9 days, as the devs reveal what's next for this co-op climbing game: 'Let's talk about what we're cooking'". PCGamer. Retrieved June 26, 2025.